Probs in the Greyhound
The game itself is awesome, but the Greyhound has several problems, including, but not limited to:
1. The engines appear to be rotating in their startup state.
2. The cockpit’s display has an element from Extreme Landings that will not properly rotate with the rest of the cockpit when turning.
3. Unlike Extreme Landings, the yoke does not move when the arrow keys are pressed. The yoke also seems to be a bit small.
I would also like to point out the following:
1. The sound of the landing gear release and contraction does not mach the animation.
2. There should be a sound of the aircraft’s landing gear rolling along the runway/taxiway that speeds up whenever the aircraft gains speed. The sound should commence immediately as the aircraft lands.
3. In Free Flight Mode, there should be an ability to refuel upon landing just as in Extreme Landings.
4. There should be more scenarios.
5. The optimal airbase takeoff, airbase landing and carrier landing speeds should be displayed in the aircraft selection screen.
6. The game should also take advantage of larger aircraft, including the C5 Galaxy, the E-4B command post based on the Boeing 747 airframe, the B52 and the C17 Globemaster.
Dr. Micah about
Carrier Landings Pro